Meshy V7 Image to 3D
Create a textured GLB from one object image, with controls for mesh type, topology, polygon count, symmetry, pose, PBR maps, and optional humanoid rig
Create a textured GLB from one object image, with controls for mesh type, topology, polygon count, symmetry, pose, PBR maps, and optional humanoid rigging and animation. Choose this mode when only one strong reference view is available; use the multi-image mode when several consistent angles can better constrain hidden geometry.
Low-poly mode ignores the remeshing controls. Ultra mode is available only for textured output. Rigging works best on upright humanoid characters with clearly separated limbs, and applying an animation requires rigging. The node returns the animated GLB when animation is enabled, otherwise the rigged GLB when rigging is enabled, and otherwise the base GLB.
Image
StringObject image used to create the 3D model. JPEG, PNG, AVIF, and HEIF inputs are supported, up to 20 MB.
Texture Prompt
StringOptional text guidance for surface appearance and materials, up to 600 characters. Used only when texturing is enabled.
Texture Image
StringOptional image used to guide surface appearance. Used only when texturing is enabled.
Model Type
StringChoose a standard detailed mesh or a cleaner low-poly mesh. Low-poly mode ignores remeshing controls.
standardTopology
StringTopology used by the remeshing stage.
triangleTarget Polygon Count
NumberTarget polygon count used by the remeshing stage, from 100 to 300,000.
30000Symmetry
StringLet the model detect symmetry, disable it, or enforce it.
autoRemesh
BooleanCreate a controlled mesh using the selected topology and polygon count.
trueGenerate Textures
BooleanGenerate surface textures for the model. Disable this for an untextured base mesh.
truePBR Maps
BooleanGenerate metallic, roughness, and normal maps in addition to base colour.
falsePose
StringGenerate without a requested pose, in an A-pose, or in a T-pose.
noneTexture Prompt
StringOptional text guidance for surface appearance and materials, up to 600 characters.
Auto Rig
BooleanCreate a humanoid rig and include basic walking and running animations. Best results require clearly defined limbs.
falseCharacter Height
NumberApproximate humanoid height in metres. Must be greater than zero.
1.7Animation
BooleanApply one animation preset to the rigged character.
falseAnimation Action ID
NumberAnimation preset ID from 0 to 696. ID 0 is the Idle preset.
92Ultra Mode
BooleanIncrease geometry fidelity and fine surface detail for textured output.
false3D Model
StringGenerated GLB model. When requested, the animated result takes priority over the rigged result and base mesh.
Nodespell Team
Type
Node
Status
Official
Package
Nodespell AI
Category
AI / 3d / MeshyInput
Output